#normal_skill
1d6, base chance depends on pace and angle
Anytime you need to travel up or down at an angle sharper than you can walk, it’s climbing. You climb to hike mountain paths, to scale fortress walls, to shimmy up cavern ceilings, and to hang off the undersides of great beasts. It’s dangerous, like all good things.
Pace
Climbing allows for three paces: normal (240 ft), half (120 ft), creep (60ft). Slower has better odds of success.
Angles of Ascent
Slope 30°–80°: Less than 30° doesn’t need a climbing roll.
Wall 81°–100°: Straight vertical, or close enough.
Overhang 101°–170°: Like climbing the inside of an arch.
Ceiling 171°–190°: More than 190° is an ass-over-head overhang.
Climbing Roll
Choose a pace, and up your modifiers. If you are at 6 or more, you automatically succeed. Otherwise, roll 1d6 + STR and compare to the table below.
Chance of Success
Pace | Slope | Wall | Overhang | Ceiling |
---|---|---|---|---|
Creep - 60ft | 7-in-6 | 4-in-6 | 3-in-6 | 1-in-6 |
Crawl - 120ft | 6-in-6 | 3-in-6 | 2-in-6 | 0-in-6 |
Normal - 240ft | 5-in-6 | 2-in-6 | 0-in-6 | -2-in-6 |
ADD 1-IN-6 IF:
- You have a rope-line or handholds.
- You are being actively helped by someone else. This, too, can stack if multiple people help you.
- You have an opposing wall to brace yourself against.
SUBTRACT 1-IN-6 IF:
- You are wearing heavy armor.
- You have a pack on your back.
- You have something in your hand, like a sword or torch. This can stack if both hands are occupied.
- You are in darkness or otherwise cannot see the whole route.
- The ascent is wet, icy, smooth, or otherwise difficult to get a grip on.
Failure
If you fail your climbing roll, make a STR Save. If you make the save, roll a d4 on the table below. If you fail roll a d6.
Table CL2: Climbing Consequences
Roll | Consequence |
---|---|
1 | Drop anything in your hands |
2 | A randomly determined piece of gear slips loose. (roll 2d6 for slot number) |
3 | A randomly determined piece of gear slips loose. (roll 2d6 for slot number) |
4 | A chunk of material breaks loose: 1d4 others under you suffer 1d4 damage. |
5 | You slip! If on a slope or rope, slide down 1d6 × 10’. If not, Fall! |
6 | Fall! |