Any new character can use this method from #ose to determine their starting gear if they wish. We will use this method any time we need to move fast to get back in the action.
Basic Adventuring Gear
In this method every new character gets:
- a tinder box
- 1d6 torches
- 1d6 rations
- 4d6 gp
- two d12 rolls on the Adventuring Gear table
Table QE1: Adventuring Gear
d12 |
Item |
1 |
Crowbar |
2 |
Hammer + 12 iron spikes |
3 |
Holy water |
4 |
Lantern + 3 flasks of oil |
5 |
Mirror (hand-sized, steel) |
6 |
10-foot pole |
7 |
Rope, 50 ft |
8 |
Rope, 50ft + grappling hook |
9 |
Wolfsbane |
10 |
Antidote |
11 |
Moon Mint Tincture |
12 |
Cooking pot + mess kit |
Equipment By Class
Additionally, characters get the following according to their class:
Table QE2: Equipment By Class
Class |
Armor |
Weapons |
Fighter |
1d6 |
1d12 twice on Weapons table |
Hunter |
1d6 |
1d12 on Weapons Table plus Bow + 20 arrows |
Cleric |
1d6 |
1d4 twice on Cleric Weapons table |
Thiefers |
Leather |
1d12 twice on Weapons table |
Shaman |
1d2 |
1d4 on Shaman Weapons table |
Magic-User |
None |
Dagger |
Table QE3: Armor
d6 |
Armor |
1 |
Leather |
2 |
Leather + Shield |
3 |
Breastplate |
4 |
Breastplate + Shield |
3 |
Chainmail |
6 |
Chainmail + Shield |
Table QE4: Weapons
d12 |
Weapon |
1 |
Axe, Battle |
2 |
Crossbow + 20 bolts |
3 |
Axe, Hand |
4 |
Mace |
5 |
Polearm |
6 |
Bow + 20 arrows |
7 |
Short Sword |
8 |
Sling + 20 Bullets |
9 |
Spear |
10 |
Longsword |
Table QE5: Cleric Weapons
d4 |
Cleric Weapon |
1 |
Mace |
2 |
Sling + 20 Bullets |
3 |
Maul |
4 |
Warhammer |
Table QE6: Shaman Weapons
d4 |
Cleric Weapon |
1 |
Spear |
2 |
Sling + 20 Bullets |
3 |
Greatclub |
4 |
Quartestaff |