Vehicle | Capacity | Move | Swamp | Feed ("free") | Cost | Notes |
---|---|---|---|---|---|---|
Cart | 40 slots | 9 | N | NA | 52gp | Requires mule, includes harness |
Mule (Pack) | 20 slots | 12 | Y | 1/2 slot per day | 40gp | Requires saddle bags (10gp) |
Mule (Ridden) | 20 - rider's slots | 12 | Y | 1/2 slot per day | 40gp | Requires saddle (10gp) |
Mudcow | 30 slots | 6 | Y | 1 slot per day | 77gp | Requires saddle bags (10gp). Too short to ride. Can go in dungeons! |
Feed
Hungry animals will require morale checks and/or move slower. Feed is cheap enough in Wellhrm to not be worth tracking the gp, but the slots do matter.
Related
Design Notes
This will need reworked and expanded if ever hex-crawling proper. Horses are around just dont expect them to be used much by the party in Wellhrm. Used S&W Vehicle Rates and checked multiple systems for slot math after converting to "units of chain mail". Feed slots is 100% vibes.