Basic Weapons

Weapon Damage Qualities ROF Cost Slots
Axe, Hand 1d6 Melee, Missile (20ft) 1 4 gp 1/2
Axe, Battle 1d8 Melee 10 gp 1
Dagger 1d4 Melee, Missile (20ft) 1 2 gp 1/2
Shortsword 1d6 Melee 6 gp 1
Longsword 1d8 Melee 15 gp 1
Bastard Sword 1d8/1d8+1 Melee, Versatile 30 gp 1
Greatsword 1d10 Melee, Two-Handed, Unstowable 45 gp 2
Spear 1d6/1d6+1 Melee, Versatile, Reach, Poke, Missile (40ft) 1 5 gp 1
Polearm 1d8+1 Melee, Reach, Poke, Unstowable 9 gp 2
Mace, Warhammer 1d6 Melee, Blunt 6 gp 1
Maul 2d4 Melee, Blunt, Reach, Two-Handed 12 gp 2
Quarterstaff, Greatclub 1d8 Melee, Two-handed, Unstowable 3 gp 2
Walking staff, Club 1d4 Melee 1 gp 1/2
Missile Weapons
Bow Arrow 1d6 Missile (60ft) 2 15 gp 1
Crossbow Bolt 1d4+1 Missile (60ft), Reload 1/2 30 gp 1
Heavy Crossbow Heavy Bolt 1d10 Missile (80ft), Reload 1/3 50 gp 2
Sling 1d4 bullet, 1d2 stone Missile (40ft), Blunt 1 1 gp 1/2
Dart 1d3 Missile (40ft) 3 1 gp 1/6
Special Weapons
Net None Missile (15ft), Entangle 1 20 gp 1
Oil Flask, Burning 1d6, 1d4 Missile (30ft), Splash 1 20 gp 1

Ammo

Weapons Damage Cost Slots
Arrows x20 1d6 2 gp 1
Bolt x20 1d4+1 2 gp 1
Heavy Bolt x10 1d10 5 gp 1
Bullet x20 1d4 1 gp 1

Weapon Qualities

Melee: Close quarters weapon.
Missile: Thrown or fired weapon (greater than 5’ distance). The range is shown in parentheses.
Two-handed: Requires both hands; the character cannot use a shield. May not be viable in tight quarters.
Versatile: May be used with one or two hands. When wielded two-handed, +1 damage. The character cannot use a shield.
Blunt: May be used by Clerics.
Reach: Can attack an enemy two squares away.
Poke: Can attack from the second line.
Reload: Requires one or more rounds (per ROF) to reload between shots.
Entangle: On a successful hit, the target must save (paralysis) or be unable to move or act. A new save is allowed each round to escape.
Splash: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted for two rounds, as the liquid drips off.
Unstowable: Must always be in quickdraw slots or in hands.