Stuck

Getting stuck means you are unable to move forward or backward in the passage: you’re stuck. You can move your arms and legs about, and maybe wiggle a bit, but you can’t walk, crawl, climb, or otherwise move. Trying to swing a sword or cast a spell is difficult, as is reaching any new gear. Trying to do anything contingent on movement, like run or dodge, is impossible.

Getting Unstuck

The one important rule in getting unstuck is: you cannot free yourself without a change. Your own faculties alone won’t work—that’s why you’re stuck in the first place. That change can be friends, tools, the passage, whatever: you just can’t make a check and be free.

Possible means of getting unstuck include:

  • Brute strength (30 points combined STR = 1d4 damage)
  • Greasing or oiling the passageway (20 points combined STR = 1 damage)
  • Chipping away at the rock face itself