Wellhrm Player Handbook
Wellhrm Player Handbook
8. Sessions
Session 1
Session 10
Session 11
Session 12
Session 13
Session 14
Session 15
Session 2
Session 3
Session 4
Session 5
Session 6
Session 7
Session 8
Session 9
Ability Scores
Ability Scores
Charisma
Constitution
Dexterity
Intelligence
Strength
Wisdom
Ancestry
Ancestry
Darkvision
Dwarves
Elves
Halflings
Humans
Wart Goblins
Classes
Classes
Cleric
Fighter
Highland Shaman
Hunter
Magic User
Thiefers
Combat
Action Economy
Charge
Combat Procedure
Exploding Damage
Grapple Attacks
Ranged Attacks
Set Defense
Conditions
Depressed
Encumbered
Entangled
Falling
Fatigue
Grabbed
Pinned
Prone, Righted
Prone
Resistance, Fire
Stuck
System Shock
Downtime
Carousing
Philanthropy
Items
Armor
Basic Equipment
Basic Weaponry
Magical Items
Vehicles and Pack Animals
Magic
Casting A Spell
MD Sum
MD
Number MD
Scrolls
Spellbooks
Rules
Wellhrm
Player Map
Town Map
Languages
Quick Equipment
Skill Details
Caving
Climbing
Concentration
Cooking
Find or Remove Treasure Traps
Hear Noise
Hide in Shadows
Learn Spell From Scroll or Book
Move Silently
Open Door
Pick Locks
Pick Pockets
Read Languages
Read Magic
Search for Hidden Features
Tracking
Spells
Cleric Spells
Bless
Chant
Cure Blindness
Cure Disease
Cure Light Wounds
Detect Evil
Detect Magic
Hold Person
Holy Smite
Light
Locate Object
Protection From Evil
Purify Food and Drink
Remove Curse
Remove Fear
Silence 15ft Radius
Speak With Animals
Speak With The Dead
Spiritual Weapon
Magic User Spells
Charm Person
Clairaudience
Clairvoyance
Darkness
Darkvision
Detect Evil
Detect Invisibility
Detect Magic
ESP
Hold Door
Invisibility
Knock
Levitate
Light
Locate Object
Magic Dart
Magic Missile, Classic
Magic Missile, Ellas Constellation
Middergloom Missiles
Mirror Image
Protection From Evil
Pyrotechnics
Read Languages
Shield
Sleep
Strength
Web
Wizard Lock
Shaman Spells
Barkskin
Create Pit
Cure Light Wounds
Dendrigraphy
Detect Magic
Faerie Fire
Heat Metal
Locate Animals
Locate Plants
Obscuring Mist
Predict Weather
Produce Flame
Purify Food and Drink
Resist Fire
Speak From Beyond
Speak With Animals
Warp Wood
Wilderness
Weather
Character Creation
Death
Hired Help
Inventory And Encumbrance
Player Home
Skills
Entangled
Speed reduced to 0, -1 to attack rolls. Each round, an
Open Door
check can be made to escape.