Grappling

Grappling a reasonably-sized opponent is resolved as follows: The attackers (or attacker) make individual to-hit rolls. The grapple is resolved among those who hit: Each combatant rolls 1d6 per hit die.

In subsequent rounds, if the attackers wins the grappling contest against an already Grabbed opponent, the defender is Pinned.

Example

Five orcs attempt to overwhelm a 5th-level Fighter, each orc rolls to hit. Let us assume that two of them succeed on the to-hit roll. The orcs roll a total of 2d6 (each orc has 1HD), and the Fighter rolls 5d6 (the Fighter has 5HD). The orcs get a total of 10, and the Fighter gets a total of 15. One of the orcs fails its save, so ends up Prone on the ground. The other orc is beaten back, but can act normally next round.

Grapplers Being Attacked

Any character who has a defender Grabbed or Pinned can choose to release their victim to defend against the attack normally. If they choose to keep the grapple, attackers get +4 to their to-hit rolls.

Design Notes

Mostly SW, but with some BECMI thrown in for a little more granularity and detail on how to handle situations.