Charge
You may charge to meet the enemy. If you have a clear path (including allies, so no charging from the back line), you can move up to double your movement and still melee attack with a +1 To Hit. You take -1 AC until the end of the round. Any opponents within melee range wielding a weapon with Reach or Poke, or who Set Defense, gets a free attack (max 1 per round per character) on the charger.