Hunter

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Hunter

Prime Abilities: Dexterity
Hit Dice: 1d8
Armour: Any except plate
Weapons: Any
Ancestries: Humans,Elves,Halflings
Tags: #martial

Description

Hunters are fighter-type adventurers especially good with a bow.

Combat

Hunters reduced chance of hitting an ally in combat and their special sidearm should let them fight at range in more situations than other classes. When things get hair they are still Fighters at the end of the day and shouldn't shy from melee if needed.

Save Bonus

Hunters have a +1 bonus on all saving throws except against those against magic and spells.

Skills

Good Climber: Hunters roll with advantage on Climbing checks. Seek the high ground!

Hunter Class Skills

Tracking

Roll: percentile
Base chance: 90%
Known By: Hunter

Outdoor Tracking: Outdoors, the basic chance for successful tracking is 90%, modified by a –10% for each day old the tracks are. Rain, snow, or anything else that makes tracking more difficult reduces the chance by 10%.

Underground and City Tracking: Tracking in the city (any urban or populated area) or underground, makes it considerably harder to find and follow a trail. First, the beginning of the trail must be no more than an hour/level old. The base chance to track is still 90%, but each time the trail changes, there is a chance (25%, plus 25% for elevation changes, hiding their tracks, etc.) to lose the trail and be unable to track it further.

Hunter Level Progression

Level XP HD Saving Throw BAB Special
1 0 1d8 15 0 Damage Bonus, Lucky Miss, Good Climber, Tracking
2 2,100 2d8 14 0 Sidearmed
3 4,200 3d8 13 1
4 8,400 4d8 12 2 Second Melee (Odd Round) or Second Sidearm Attack