Fighter
Info
Description
Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.
Combat
With no weapon or armor restrictions, multiple attacks, and the ability to protect allies, the Fighter is the prototypical front line party member.
- Bonus Damage: Fighters gain a bonus to all damage rolls based on their Strength.
- Warden: When a Fighter Sets Defense, they can designate an adjacent ally to protect. Until the next turn, the ally is granted a +2 AC.
- Multiple Attacks: Fighters gain an extra melee attack on every odd round at level 2. At level 4 they can attack twice every round.
Save Bonus
Fighters have a +1 bonus on all saving throws except against those against magic and spells.
Skills
- Knock Knock: Fighters roll with advantage on Open Door and any other STR-based checks.
Fighter Level Progression
Level | XP | HD | Saving Throw | BAB | Special |
---|---|---|---|---|---|
1 | 0 | 1d8 | 15 | 0 | Damage Bonus, Knock Knock, Warden |
2 | 2,000 | 2d8 | 14 | 0 | Second Melee Attack (Odd Round) |
3 | 4,000 | 3d8 | 13 | 1 | |
4 | 8,000 | 4d8 | 12 | 2 | Second Melee Attack |